PeZBOT 010p for Call of Duty: World at War - offline multiplayer bots for those who like to play offline.
Author: PEZZALUCIFER
Support Team: ATB, Lord_Gannondorf
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Version 010p (25 June 2010):
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- Changes to code resulting in a huge performance boost with a larger amount of bots.
- Climbing improved. Added climbing waypoints to all stock maps.
- Bots now use knife attack when in close range.
- Bots now start at a random rank.
- Added in-game PeZBOT menu allowing you to change PeZBOT settings without having to use the console. (Press "B" (default) then select PeZBOT)
- Tweaked bot movement animations and speeds.
- Fixed Strike not loading the waypoints correctly.
- "Being obvious" distance increased - bots will see you from a slightly longer distance away if you are not moving.
- Bots may spread out / flank more often.
- Now includes pezbot.cfg/pezbot_dev.cfg (See "Installation" document)
- Changed waypoint file (type = Integer changed to type = String) removing needless conversion.
- Added Killpoints.
- Added Auto-Waypointing.
- Added player 'auto assign only' Dvar ( set g_force_autoassign "1" ) for servers (Default 0 - Off).
- Added DVARs: svr_pezbots_axis & svr_pezbots_allies to give greater control and allow uneven team selection.
- Added DVAR: svr_pezbots_dewards. Set to 1 to disable bots using UAV, Airstrike and Helicopter (defaults to 0)
- Added DVAR: svr_pezbots_playstyle ( 0 - Original (slower speed and more walking), 1 - Faster (Run & Gun) ) (defaults to 1)
- Added DVAR: svr_pezbots_roundCount. Restarts the listen server after # amount of maps - workaround for "running out of bots" (defaults to 2)
Не могу её что-то найти.
Я просто не когда не устанавливал модели в игру)