Only two xmodels , very nice fx.
Then explodes taking damage,
with some percentage of damage to the player closest.
Installation:
# Copy next folders to your game with mod tools installed:
"Docs"
"map_source"
"raw"
# Add nex lines to your zone_source csv file:
xmodel,bo2_veh_police_car_blue_destroyed
xmodel,bo2_veh_police_car_blue
fx,explosions/large_vehicle_explosion
rawfile,maps/mp/test_destructables_car.gsc
fx,props/barrel_ignite
fx,props/barrel_fire_top
# Add o your map the prefab:
prefabs\bo2_pf\mp_bo2_scripted_destruct\bo2_police_car_blue_destruct.map
# Full compile.
# Add to your final IWD file next textures from folder:
raw\images\~bo2_police_car_destroyed_s-r~a371169a.iwi
raw\images\~bo2_police_car_s-rgb&$white-l-11.iwi
raw\images\bo2_police_car_blue_c.iwi
raw\images\bo2_police_car_blue_destroyed_c.iwi
raw\images\bo2_police_car_decals.iwi
raw\images\bo2_police_car_destroyed_decals.iwi
raw\images\bo2_police_car_glass_c.iwi
raw\images\bo2_police_car_n.iwi
EOF
Я просто не когда не устанавливал модели в игру)