A map i started when the mod tools first came out but lost when my old hdd crashed. But it felt like a good map so started to remake it when tek9 announced their map-making competition. But the completion just died out and the map was never released. So i thought that i could upload it, better then just laying on my computer anyways.
Portside is a small and intense competition map with a pretty basic linear layout. The main objective is A.. so its sort of a rush-to-the-plant map. I have listen to the comments and thoughts of all the beta-testers and have made a lot of changes since the first beta. Hopefully someone will enjoy it.
Map Title : mp_portside Map Version : 1.0 Orginal creator : jacken Xfire : bunnymg Website : slashwrist.se Date : 24-02-10
About: Portside is a small and intense competition map with a clean and linear layout.
====================================================================== Game : Call of Duty 4
: Deathmatch : Team Deathmatch : Search and Destroy
Map Size : medium
Mod tested Ok : promodlive204
====================================================================== Contents of this Package :
====================================================================== Installation Instructions:
Place the mp_portside folder within your USERMAPS folder
Stern, abm, psi, daddio. jimmy from tek-9 for providing beta servers. all the beta testers.
version 1.0: -made the corridor brighter. -added some decals. -graphic work. -closed one carport at a-site. -bug fixes. -texture fixes. -removed silent jumps. -changes water texture. -blended the water horizon. -moved attack-spawns closer to middle. -moved the bomb. -tweaking. -remade the b-site. -closed of the window on office top-floor completely. -moved the doors and walls in breakout-corridor. -added missileclip to the fences so that nades wont go trough. -more and more decaling.
Beta 3: -remade Attack-side to remove dead space. -graphic work. -removed alot n alot of stuff. -closed a room by b-plant. -closed off the toilet in the middle-house. -closed off the indoor rush-way to B. -worked with some Decals. -removed dead space infront of a-house. -changed one of the entrenches to the middle yard. -switched to standard concrete barriers. -removed dead space in the office. -rearranged some of the containers in the middle. -removed dead space from deff spawn-house. -bug fixes. -moved the bombsites some. -fixed the portals to increase fps. -fixed tdm and dm spawns. -changed loadscreen. -moved the globalintermission. -included minimap in stock-style. -closed the open container in the middle. -made it easier to move trough the breakout-hole in the middle.
Beta 2: -remade the a-side of the map. -remade attack spawn house. -made entrenches to the middle yard smaller and closed the one under the the wooden stairs off. -moved attack-spawns. -closed of some doors. -bug fixes. -fixed console errors. -moved both bombsites. -removed alot of coverage around the bombsites. -graphic work.
Beta 1: -Map is released for first beta test.