Game : Call of Duty 5 Tested on : v1.3 (linux ok) and v1.4
: Deathmatch : Team Deathmatch : Domination : Search and Destroy : HeadQuarters : Sabotage : Capture the Flag : War
Map Size : medium
Mod tested Ok : AWE5, ACE5 - eXtreme X5 (See Notes for 2048 error)
The map utilises as much as the features availiable to us from CODWaW, including:
Ropes (powerlines can be shot)
Ambient sound packages
Sound emmiter/Line emitter
Flak88 background FXs
Full map portalling
Build time was approximetly 150hours, probably more!
Major changes from last Beta:
2 openings have been added to avoid the dead-trap set in some gametypes, clutter re-organized, mantle added
Clock Tower is now accessible. Should server admin want to block the way to the tower, they can use this Dvar in their server cfg:
set scr_tower_open "0"
Smaller changes from last Beta:
Loads of comestics glitches fixed, some light removed, other re-done, sounds adjusted. New loadscreen/minimap.
Contents of this Package :
localized_mp_argentan.ff (for linux)
Place the mp_argentan folder from this archive within your USERMAPS folder on the server/local PC;
MUST HAVE HIDDEN FILES & FOLDER ON
Where to find USERMAPS and MODS folders:
XP: DRIVE_LETTER:/Documents and Settings/YOUR_USERNAME/Local Settings/Application Data/Activision/CoDWaW/
Vista: DRIVE_LETTER:/Users/YOUR_USERNAME/AppData/Local Data/Activision/CoDWaW/
Note: For server admin on non-dedicated/shared server, contact the GSP to check how to.
Rgnwiki.com One_Richard for many advices/inspiration (and the piano!) Sven71 for support/help (flak meister!) Mike_Nomad, Wakka, Wildcard, Sevensniff and Daevius-Taco for heavy testing The BlackMonkeys, Xiao, Nightwing for testing The RGN VIP members again for testing Thanks to Treyarch for providing the tools/assets. Valve for the great map that is Argentan in DoD:Source
Additional Notes :
Please report any problem with the map on www.raidersmerciless.com or email firstname.lastname@example.org
If the clients folder contains a high number of maps and in conjuction with mods you may encounter the "2048 materials assets error", the only solution at present is to reduce the number of maps present in the folder.
More: The map has been succesfully tested with AWE5 along 28 other maps, ACE is fine too with 40 Maps. X5 is unfortunetly still a problem and you will need to have less than 6 maps along Argentan to run it.
This map contains textures and sounds re-created from assets from Valve's Day of Defeat:Source, these and all original and composed textures or assets in this modification remain property of the sources respective owners.
Map Title :Argentan Map Version :Version 1 - Daytime Orginal creator :Original map name and layout from Valve's Argentan in Day of Defeat:Source Recreated & Modified By :ZeRoY E-mail :email@example.com Website :www.zeroy.com / www.raidermerciless.com / www.rgnwiki.com Date :April 11, 2009